<html><head><title>NextWorldCollision</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">NextWorldCollision()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#006666"><b>NextWorldCollision</b></font>()</blockquote>

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<b>Description</b><br><blockquote>

Go to the next collision. <a href="examineworldcollisions.html">ExamineWorldCollisions()</a> needs to be called successfully before using this command. 
To get more information about the current collision, use <a href="firstworldcollisionentity.html">FirstWorldCollisionEntity()</a>(), 
<a href="secondworldcollisionentity.html">SecondWorldCollisionEntity()</a>, <a href="worldcollisioncontact.html">WorldCollisionContact()</a>, <a href="worldcollisionnormal.html">WorldCollisionNormal()</a> and <a href="worldcollisionappliedimpulse.html">WorldCollisionAppliedImpulse()</a>. 

</blockquote><p><b>Return value</b></p><blockquote>

Returns nonzero if there is another collision to be examined, or zero if there is no more collisions. 

</blockquote><p><b>See Also</b></p><blockquote>

<a href="examineworldcollisions.html">ExamineWorldCollisions()</a>, <a href="firstworldcollisionentity.html">FirstWorldCollisionEntity()</a>, <a href="secondworldcollisionentity.html">SecondWorldCollisionEntity()</a>, <a href="worldcollisioncontact.html">WorldCollisionContact()</a>, <a href="worldcollisionnormal.html">WorldCollisionNormal()</a>, <a href="worldcollisionappliedimpulse.html">WorldCollisionAppliedImpulse()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=mouseraycast.html>MouseRayCast()</a> - <a href=index.html>Engine3D Index</a> - <a href=normalx.html>NormalX()</a> ->

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